Marty, there’s no limit on the number of ice platforms but each only lasts 3 seconds. We wanted to bring more timing and dexterity elements to the gameplay.
Shaun, I can see that now. It didn’t occur to me at first how much you could do with having to push things across the ice while it’s still there. It makes a lot more sense in context now, thanks.
Using elemental effects is a really cool way to make the game more complex and interesting I think. I suppose that water kills fire EOL, while he can survive fire?
I love the ice walking mechanic. Nice!
Awesome!
I’m really amazed at how well you guys have not only kept to the theme, but you’ve made a really flexible puzzler out of it!
Is there a limit to how much water EOL can freeze at a time? Does he have to wait for some to melt before being able to freeze more?
Thanks guys!
Marty, there’s no limit on the number of ice platforms but each only lasts 3 seconds. We wanted to bring more timing and dexterity elements to the gameplay.
Shaun, I can see that now. It didn’t occur to me at first how much you could do with having to push things across the ice while it’s still there. It makes a lot more sense in context now, thanks.
Using elemental effects is a really cool way to make the game more complex and interesting I think. I suppose that water kills fire EOL, while he can survive fire?