Can’t Stop Time
Fleshing out tilesets and backgrounds for the various areas of the game (we’re currently planning three, each existing in three distinct time periods). The first, I completed this weekend, is the forest: past, present, and future.
(The bubble around Abby is a new power-up, a window into the adjacent time period.)

Next, we delve into the island’s caves…


Really funky looking power up. :)